Reviews

The Great Expedition by Peter Carnavas

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New Frontier, 2011. ISBN 9781921042812.
(Age 5-7) Recommended. Picture book. In a whimsical story inspired by the journey of Bourke and Wills, Carnavas has a group of young explorers travelling across wild country to deliver a valuable parcel. Robert is the leader who is charged with the delivery by the senior officer. He is accompanied by Will, the navigator; Ivy, botanist, Henry biologist, and Lily the animal handler. The small party has to overcome many obstacles on the way and some of the expedition will not make it!
The story and illustrations are a delightful combination of humour and whimsy. Adults and children will have fun giggling at the situations that the team has to face and the traits of the team members. Ivy the botanist is seen lost in a daydream of flowers, Lily has to manage a difficult dog and a bug attacks Henry. Robert as leader has to make some difficult decisions while Will leads them to a bubbling waterhole. They will also come to realise that some of the journeys that they face as children require skill and courage, just like the early explorers.
Each double page spread tells the story of their adventures with the final showing the dangerous land (a playground) that they had traversed. There is a small paragraph about Burke and Wills on the back page.
Children will be introduced to a more formal way of using language, reminiscent of the times of Burke and Wills. Words like 'ramshackle', 'determination', 'biologist' etc. will increase their vocabulary and make this a memorable book for them. Each time I read this book I found more to smile about and think about. It is certainly a book with appeal that grows on the reader!
Pat Pledger

The mouse stone by Andrew Melrose

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Ill. by George Hollingworth. Pearson Australia, 2011. ISBN 9781442548176. 16pp
(Age: Early childhood and Junior Primary) Well recommended . A very humorous story where the three children each have their own idea of the problems for the mouse stuck in the stone. Annie sets the scene but as the story unfolds the reader knows she really doesn't know exactly what is going on. She, Billy and Meera take the story, as only young people with amazing imaginations can, to very funny conclusions. The ensuing discussions about why the mouse is stuck are delightful for Billy can only think of his stomach and Meera is concerned for his safety and we suspect Annie has lost control of what appeared to be a simple problem. A delightful journey into children's imaginations. Well written with clear expressive language, appealing to the preschool child and the beginning reader. A delight. The illustrations tell the story too, adding to the enjoyment of the book. Text is well spaced and clear. The illustrations are bright and expressive. A fun book to read aloud.
Sue Nosworthy
Editor's note: This is also available in paperback. ISBN 9781442548183.

Colours a bush rainbow with Gumnut babies

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Scholastic Australia, 2011. ISBN 9781742830421.
(Age 2-4) Recommended. Board book. Beautiful illustrations from May Gibbs bring this board book for young children alive. The back cover states 'Learn the colours of the rainbow with May Gibbs' gumnut babies.' Each page is adorned with a magical gumnut baby, carefully selected from May Gibbs' drawings and with the print in the colour that is being illustrated. When the reader comes to the end of the book to see the rainbow each word is in a different colour to illustrate the spectrum of colours.
But children will learn much more than colours from this book. Their imaginations will soar like the gumnut baby who flies on a butterfly high in the blue sky; they will long to touch the yellow glow of the wattle and find a black spider for themselves, hanging from a leaf.
This little board book will bring those wonderful illustrations back for another generation of Australians, and children's imaginations will grow and flourish as they look at each magnificent drawing.
Pat Pledger

Lazy Lou Lou; Kind Katie by Susannah McFarlane and Lachlan Creagh

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Little Mates (series). Scholastic, 2011.
Lazy Lou Lou ISBN 978 1 741698367 .
Kind Katie ISBN 978 1 741698356.
(Ages 3-5) Two more short stories in the Little Mates series, are offered for young children. Brightly coloured, a nice size for little hands to hold, with stories about Australian animals told simply and with a warm charm, these will be picked up by the early childhood centres, wanting a new range of books about Australian animals to win over their students.
Kind Katie, a koala in the Kimberley, wants to join the karate competition, but instead enters the karaoke competition, wearing her kimono. A prevalence of words beginning with the letter 'k' will have the listeners enthralled, as they guess at the range of words which could be used in the slight story.
Lazy Lou Lou, the laziest lizard in the world, finds she is in a position to save the little lizard from drowning and so decides to become the life saver. A preponderance of 'l' words will have students laughing as they and their teacher try to predict which 'l' words will be used as the page is turned.
The series is now half way through the alphabet, and I'm agog with anticipation about how the author will incorporate the x and the z.
Fran Knight

Tempest Rising by Tracy Deebs

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Bloomsbury, 2011. ISBN 9781408820186
(Ages 12+) All Tempest Maguire has ever wanted was to surf the amazing waves near her Californian home and hang out with her boyfriend, but life is never that simple. Tempest is half mermaid and with her seventeenth birthday approaching she must decide what she really wants; if she will stay with the life she knows now, or if she will give herself to the ocean like her mother did six years before. She knows the changes will begin soon after her seventeenth birthday but then begin early, a whole week early, and she is so angry because her mother said after her seventeenth birthday they would begin. She has never wanted to be a mermaid, she has always known she would choose human but when she meets Kona, a gorgeous surfer whose amazing surfing abilities suggest he may be more than human, the lure of the ocean becomes almost impossible to resist. Soon enough she finds herself in the middle of a battle for survival, with the future of the ocean at risk one mistake could bring the end to life in the ocean.
This book is amazing and I wish it hadn't finished. You can feel all of Tempest's emotions, well most at least. I would definitely recommend this book as it has adventure, mythical creatures and has amazing characters.
Tahlia Kennewell (student)

DC Super heroes by various authors

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Raintree, 2011.

Superman: The Deadly Dream Machine by J. E. Bright
DC Super Heroes, Raintree, 2011. ISBN 978-1-406-22533-4.
(Ages 10+) Abra Kadabra is a magician from the future but is able to travel through time. His magic tricks were considered silly in comparison to the advanced technology of his time . . . the 64th century! He causes havoc in the 21st century and attempts to use his powers to take over the world. He has developed a dream machine that makes you forget who you are and harnesses your power so you can be brainwashed into doing his bidding! Superman has been caught! Will he ever be able to escape and put Abra Kadabra behind bars?

Superman: The Shadow Masters by J. E. Bright
DC Super Heroes, Raintree, 2011. ISBN 978-1-406-22531-0.
(Ages 10+) Andrea Rojas is a Mexican anthropologist by day and a super heroine by night. She becomes Acrata who can travel through the shadows, fighting criminals and making them afraid of their own shadows.
Acrata helps Superman when the evil Eclipso arrives and threatens to take over the world. Superman and Acrata must stop him. Will they be successful?

Superman: Cosmic Bounty Hunter by Blake Hoena
DC Super Heroes, Raintree, 2011. ISBN 978-1-406-22534-1
(Ages 10+) Lobo is an intergalactic bounty hunter who has been hired by two evil aliens to capture Superman, dead or alive! The evil aliens, Kalibak and Desaad, don't trust the bounty hunter and trap him and Superman in a force field. Will Lobo and Superman join forces and try to escape or is it the end of Superman? Will the aliens be successful and take over the world?

Superman: Prankster of Prime Time by Martin Pasko
Raintree Publishers, 2011. ISBN 978-1-406-22532-7.
(Ages 10+) The Prankster uses a variety of tricks to distract his victims. They end up laughing uncontrollably so the Prankster can steal their belongings. Jimmy Olsen, the young photographer for The Daily Planet, goes undercover to try to capture The Prankster. He is discovered and really needs Superman to save him. Will Superman get to Jimmy in time or will Jimmy's career end prematurely?
Janet Cassidy

Meet Grace by Sofie Laguna

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Ill. by Lucia Masciullo. Our Australian Girl (series). Penguin, 2011 ISBN 978 0 14 330528 6.
(Ages 9+) Recommended. Australian History. Grace, an eleven year old struggling to find discarded and lost items amidst the mud on the River Thames, is only one amongst many in London on 1808. At a time when London had a bulging population, many of whom were poor, illiterate and starving, Grace's few finds ensured her begrudging uncle would feed her. But this relationship is dependent upon his good will, and this is not often evident, so Grace finds herself in the streets dreaming of a better life. Stealing an apple to give to a horse lands her in Newgate Prison, ready for trial. From there she is sentenced to seven years transportation and penal  servitude and from there taken to a ship where she will be part of the convict cargo, bound for Sydney Cove on the other side of the world.
This little book, (about 100 pages, with large clear print) is part of the series, Our Australian Girl. With the new Australian Curriculum set to be used across the nation with an emphasis on Australian History, this series is well placed to be picked up by students and teachers alike.
This story, Meet Grace is the first in a group of four novels about Grace and her journey from the banks of the River Thames to the ship, Indispensible, her prison until she reaches New South Wales. Students will not only read an engaging historical novel, with a sympathetic main character, but will also learn details about our forebears and how they came to this country.
At the end of each novel several pages giving information about the life a child such as Grace would have lived, plus information about the three novels following her life after London, with a teaser, a few pages from the start of the next novel, A friend for Grace.
Fran Knight

A friend for Grace by Sofie Laguna

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Ill. by Lucia Masciullo. Our Australian Girl(series). Penguin, 2011, ISBN 978 0 14 330529 3.
(Ages 9+) Recommended. Australian history. Grace is now aboard the prison ship, Indispensible, where she has become friendly with Hannah, a young girl her age also on the ship bound for New South Wales. Hannah's mother, convicted for stealing, begged the judge to allow her daughter to come with her to New South Wales, rather than leave her alone and homeless in London. Through their eyes we see the ship for what it is, a hovel, full of convicts, some of whom are ill, smelling of vomit and death.
A second story about Grace, a convict girl bound for Sydney Town, in the series, Our Australian Girl, will have wide appeal to students and teachers wanting a warm hearted story about our forebears. An engaging main charter, along with an informative story, will be a boon for teachers looking for an interesting way to teach the new curriculum. At the end of this story, is information about the situation in Sydney Cove, and a teaser, the first chapter of the story following the life of Grace when she arrives in the penal settlement, Grace and Glory.
Fran Knight

Grace and glory by Sofie Laguna

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Ill. by Lucia Masciullo. Our Australian Girl (series). Penguin, 2011, ISBN 978 0 14 330530 3.
(Ages 9+) Recommended. Australian history. The third in the quartet about the life of Grace, within the series, Our Australian Girl, has Grace, newly arrived in Parramatta, being chosen by two settlers to be their servant. She is taken to their bark and pine hut on the river where they eke out an existence. Grace is viewed with suspicion by her master, Tom, but his wife, Beth, comes to rely upon the girl. An interesting look at the lives led by the early settlers of this country is given as the backdrop for Grace's story of gaining acceptance by her master, Tom.
As with the whole series, a small section a the end of the book gives information about life at the time, and a teaser for the fourth book in this series of books about Grace, A home for Grace.
Fran Knight

A home for Grace by Sofie Laguna

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Ill. by Lucia Masciullo. Our Australian Girl (series). Penguin, 2011, ISBN 978 0 14 330529 3.
(Ages 9+) Recommended . Australian history. The fourth in the quartet of stories about Grace in the series, Our Australian Girl, has Grace finally being accepted by her master, Tom, after he realises that it is Grace who has helped nurse his beloved horse, Glory, back to health. In this final book about Grace, many loose ends are tied up, she meets again her friend from the convict ship, Hannah and her mother, and finds that they live comparatively close by. The background is fascinating, giving readers an informative look at the privations suffered by the early European settlers who came to this country. The characters are interesting, put in situations at once unsettling and adventurous.
The four books about Grace will give history lessons a boost as the class looks at the early settlement of New South Wales and ponders the ideas around how early settlers coped with the strangeness of the new land, and in particular, how children accepted their fate.
Fran Knight

Gamers' Challenge by George Ivanoff

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Ford St., 2011. ISBN 9781921665516.
(Age: 10 - 14) Recommended. The action adventure sequel to Gamers' quest finds Tark and Zyra in a deadly game where they are pursued by a powerful computer virus, the VI, after they broke the rules of the Game set down by the all-powerful Designers. They have to locate the Ultimate Gamer who may have a key to help them find a way out of the Game. Along the way they face some surprises as they are not the only Tark and Zyra in the game, and they gain some powerful allies. Will they be able to evade the VIs and save themselves and their friends?
I found this to be a very exciting, action packed story that is sure to appeal to people who love playing computer games or those who love science fiction heroes like Dr Who. Ivanoff has put in lots of familiar figures, like knights, chanting monks, zombies, a unicorn and the disconcerting problem of seeing an older Tark and Zyra's grown-up daughter, Hope. These all add to the excitement of the story and provide enough blood and gore to keep the reader engrossed in the story.
The suspense is sustained as Tark and Zyra try to discover just whom the Ultimate Player is. There are thrilling moments when Zyra and Hope chase after the Ultimate Gamer, with scenes of zombies pursuing them and difficult games to be won. The Ultimate Gamer is a surprise, but one that the reader will identify with, and he is the one that will have to be defeated if they are to overcome the computer virus.
A book that will be enjoyed by both boys and girls, it will have instant appeal for those who love computers and the action packed series should also appeal to reluctant readers. An added bonus is a book trailer and a website for the series.
Pat Pledger

Gamers' Challenge - Letting my imagination run wild by George Ivanoff

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Gamers' Challenge is my first sequel. And boy, was it a lot of fun to write. That's not to say that it wasn't a lot of hard work as well . . . but as a sequel I found it quite liberating. It gave me license to let my imagination run wild.
Writing Gamers' Challenge was quite a different experience from writing Gamers' Quest. There was a lot more 'background' work on the first book - working out the logic behind the game in which the characters are trapped; creating the universe; developing the main characters. And a certain amount of that background had to be included in the novel, so that readers felt that the world and people within it were believable.
With the second book, most of that background work was already in place. Yes, there were some new characters to introduce, but the two main heroes carried on from the previous book. Knowing that readers were already familiar with Tark and Zyra and their world, meant that I could concentrate on making life difficult for them.  And it's those challenges that the characters face - the difficulties I throw at them, the obstacles I pace in their way - that make the story really interesting.
I've always said that my main motivation behind Gamers' Quest was the desire to write the book that I would have loved reading as a young teenager. So that's why it's set within a computer game world; that's why it is populated with dragons and killer cyborgs and robot spiders and an invading centurion army; that's why it is fast-paced and action orientated; that's why it contains a Doctor Who reference (yes, I was, and still am, a nerdy Doctor Who fanboy).
With Gamers' Challenge I felt free to indulge my interests even more. So, this book includes within its pages dinosaurs, unicorns, homicidal balls of static, computer game cheat codes, zombies, a World War II style battleground, sudden death pinball, unicorns, a climactic computer game face-off, more dragons and another Doctor Who reference.
That's not to say that the book is all mindless action. There were things of interest to me as a teenager aside from action and adventure. I spent a lot of time wondering what sort of person I would be when I grew up. And I craved the perceived freedom I would have when I finally finished school. I also spent many hours pondering the bizarre notion that I, and everyone else in the world, might just be pawns in some game controlled by a higher power.
The themes of reality and identity that I wove through the story of Gamers' Quest are continued in the sequel. This time I took the question of identity a step further - is it possible to choose the sort of people we want to be, or are we destined to be what we are programmed or taught to be; how much say do we have over who we really are? And to all this I added the concept of freedom. One character even asks 'What do you do with freedom when you get it?'
I enjoyed writing Gamers' Challenge. I really do think it is a book that I would have loved reading in my youth. Now I've just got to hope that the teenagers of today will feel the same way about it as I do!
Gamers' Challenge will be available in bookstores from 1 September.

George will be doing the following bookstore signings:
Dymocks Southland - 12.00noon - 1.30pm, Saturday 24 September 2011
Level 3 (opposite food court), Southland Shopping Centre, Cheltenham, Vic
Collins Books, Northland -1.00pm - 2.00pm, Saturday 1 October 2011
Shop D1/2 (neat Safeway), Northland Shopping Centre, Preston, Vic.
For more information about the Gamers books, check out the official website.

How the whale became and other stories by Ted Hughes

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Faber and Faber, 2011 (1963). ISBN 978 0512744208.
(Ages 6+) Recommended. Storytelling. I was constantly reminded of my favourite childhood book, the Just so stories, by Rudyard Kipling, while reading this small volume of Ted Hughes' wonderful animal legends. First published in 1963, the eleven stories of how things came to be will evoke humour and a lasting interest in the idea of storytelling. Hughes, Poet Laureate from 1984 until his death in 1998, was one of England's favourite poets and children's authors. And this book, How the whale became, exposes his considerable talent to a new audience.
The stories show the animals at the beginning of time, wondering what they will become in the world. Many try different things, until they hit upon the animal they should be. Readers will roar with laughter at the donkey trying to be a lion, an eagle, a bull and a cockatoo, all giving them five minutes each, before hitting on being a donkey.
The whale grows up in God's vegetable patch but in growing so large, squashed God's carrots and so was banished to the sea. The polar bear is lured out of the polar regions because it always wins the beauty contests and the other animals are jealous. And so on. Each creation story revolves a big issue, jealousy, independence, conformity, and each is fun to read aloud or in a group. Bordering on fables, the stories could well be used in a unit in the classroom on storytelling, or fables, or creation stories, or to introduce a study of animals, or just to have fun.
Fran Knight

This country series by various authors

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Pearson, 2011.
(Age 10-14) This is a series of books that examines five countries near to Australia. Each of the books has a contents page which lists the following headings: Introduction, Environment, In the past, Government, People, Day-to-day life, Unique relationship, Timeline, Glossary, Index and Find out More. The Pearson website states that 'they focus on life in the country, as well as history, geography, cities and countryside, conflicts, work, food and recreation. Australia's particular relationship with each country is also examined, including a focus on trade, movement of people for work and leisure and emergency assistance provided by Australia.'  Each book has many attractive and up-to-date photos, for example, India contains a photo of Julia Gillard with an Indian Minister. The photos and text ably illustrate life in the country at the present times. The day-to-day life section contain profiles and case studies of two young students, giving a good flavour of how they live. A timeline provides a quick glance at major historical events. Words that are contained in the glossary are printed in bold throughout the text, as an aid to the young reader. There is an index to major pieces of information and students and teachers can explore an internet site organised by Pearson after a school registration is made.

India by Carmel Reilly Pearson, 2011. ISBN: 9781442547001.
China by Cameron Macintosh. Pearson, 2011. ISBN 9781442546967.
Papua New Guinea by Carmel Reilly. Pearson, 2011. ISBN 9781442546981.
New Zealand by Carmel Reilly. Pearson, 2011. ISBN 9781442546998.
Indonesia by Carmel Reilly. Pearson, 2011. ISBN 978144254 6974.
Pat Pledger

Crypt: The Gallows Curse by Andrew Hammond

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Headline, 2011. ISBN 9780755378210.
(Age: 12+) In 2007, thirteen year old Jamie, the son of Jason Goode, a billionaire and IT guru, was convicted of murdering his mother by throwing her off the battlements of their English castle. However Jamie kept claiming 'the ghosts did it.' His father had no choice but to believe him. Supported by his eminent scientist friend, Professor Giles Bonati, Jamie learns that teenagers have high extrasensory perception and can see ghosts where adults fail. They set up a paranormal Investigation team (PIT) to examine hauntings but their success has unexpected repercussions. The media coverage scares the general public and the government closes them down. However the British secret services negotiate with Jason Goode to establish a covert operation, 'Crypt', the covert response youth paranormal team. Part of the deal is that his son Jamie is released to be an investigator, re-named Jud Lester.
People start disappearing or being viciously attacked in increasing frequency in London and the only connection is that survivors claim that the culprits were 17th century highwaymen. The 'Crypt' team must work out why the spirits are angry if they are to have a chance of stopping them. Jud and his partner Bex, despite using retina recognition scans and neutralisers, are in mortal danger when they encounter the ghosts.
Crypt is fast paced and at times a bit gruesome. Its mix of ghost busting, adventure and horror, together with the teenage stars means that it will appeal to many young adult readers. Recommended for 12 years plus.
Kay Haarsma