Adventure time. Which way dude? BMO's day out

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Cartoon Network, 2015. ISBN 9781760123208
BMO is the cutest, tiniest little robot in the Land of Ooo but the future of Ooo is in the hands of the reader because at the end of each chapter it is up to the reader to decide what happens next. By solving riddles, puzzles and codes the reader can alter the characters' paths thus leading them on to new adventures. It's a chance to let BMO be the hero for once. Along the way the reader gathers Adventure Minutes and the challenge is to read the book many times, make different choices and try to better the number of Adventure Minutes gained.
A new take on the popular Choose Your Own Adventure format, written in the present tense to increase the pace and sense of urgency, this is likely to appeal to those who enjoy cartoons and computer games and can visualise the action. They will enjoy its interactivity as they try to solve the puzzles, and the challenge to gain Adventure Minutes gives that competitive element that is a characteristic of the gaming environment.
If we are looking to capitalise on the interest in cartoons and computer games that our younger readers are so familiar with, offering them that in print format may be the way to hook them into a whole new world of adventure.
Barbara Braxton

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